I believe highly interactive
mediums, such as video games, could have greater effects on media users in
comparison to the more passive mediums like television. Right now passive mediums, especially
television, have greater effects than interactive ones because people are more
exposed to them. More time is spent
watching television or listening to music than playing video games or the
computer. Being exposed to a medium for
a substantial amount of time definitely has to cause some sort of effect,
positive or negative, as was demonstrated in the Bobo Doll studies. As
interactive mediums continue to improve and consume more of peoples’ time, it’s
effects will also become greater and greater.
Interactive mediums should be
more stimulating than the more passive ones since they require a response from
the user. Just by having to participate
or contribute to the medium, one has already been affected in a way by it. Passive mediums do not require responses and
therefore do not always cause an effect.
Passive mediums can be just as ineffective as they are effective. Another reason highly interactive mediums could
generate greater effects on users is because due to the interactivity happening
while using the medium, there is a higher possibility of the occurrence of the
third-person effect. In video games for
example, users are now interacting with other users through a game, and
therefore reaching and affecting more people.
In time, highly interactive
mediums will begin to consume more time from the users thus leading to greater
effects, but in the meantime, passive mediums that have been more established
are the ones causing the greatest effects.
Links:
http://kotaku.com/5898380/kids-spend-less-than-20-of-their-media-time-playing-video-games-study-finds
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